3D models, from Sketchfab, licensed under Creative Commons Attribution 4.0. They have been modified: scaled, re-posed and, on the N64 skin, given smaller textures, 16-bit colour and fewer polygons.
The SNES skin's Mario uses sprites from Super Mario World, cut from a sheet on The Spriters Resource (© Nintendo). Its blocks, ground and pipes come from the Super Mario Maker 2 “Super Mario World” tileset sheet, also from The Spriters Resource (© Nintendo). Its mushroom, fire flower, coin, Goomba and Koopa come from the Super Mario Bros. Crossover “Super Mario World” map and enemy skin sheets on The Spriters Resource (© Nintendo).
The NES skin's Mario, blocks, ground, water and enemies use Super Mario Bros. 3 sprites from the sheets on Mario Universe: the blocks and coins from Sonic_Luigi15's “Boxes and items” animation rips, the tiles from pucifur27's background tileset, the enemies from Fleepa.net, and Mario from the “Mario” sheet (© Nintendo).
The SNES skin's World 1-1 desert (sky, pyramid bricks, sand and orange pipes) is cut from the Super Mario All-Stars “Super Mario Bros. 3” level 2-1 map on Mario Universe (© Nintendo).
The mushroom, flower, coin and ? block are original models made for this project.
Super Mario Land and these characters are © Nintendo. This is an unofficial fan project, not affiliated with or endorsed by Nintendo.